HAZELWEIRD LEAGUE RULEBOOK
Cross Country Standings
Each week, every team competes against every other
team. If there are ten teams in the league, the team with the most points that
week defeated everybody else, thus going 9-0. The team with the second-most
points defeated eight other teams, but lost to one team, thus going 8-1. Yada
Yada Yada, the team with the least points was defeated by everybody, thus going
0-9.
Weekly Scores:
Most points: 9-0
2nd: 8-1
3rd: 7-2
4th: 6-3
5th: 5-4
6th: 4-5
7th: 3-6
8th: 2-7
9th: 1-8
10th: 0-9
These are the wins and losses for the single week.
For the season standings, wins and losses from every week continue to be added
up. Each week, your wins and losses for that week are added to your wins and
losses for the season total.
Teams scoring the same number of points in a
single week have a tie, and a tie will be included in the standings for the
week and the season.
2. Championship
The manager of the team with the MOST WINS for the
season is declared the Hazelweird Champion.
1st tie-breaker: if two teams have the same number
of wins, the team with the fewest losses (e.g., best winning percentage) is
declared the Hazelweird Champion.
2nd tie-breaker: if two teams have the same number
of wins and losses, the team with the most total points is declared the
Hazelweird Champion.
AP Recognition: The team with the most total
points for the season is recognized with an AP title. This is not a league
championship, but recognition for a secondary accomplishment.
3. Scoring
Offense
The Hazelweird League uses fractional scoring for
yardage.
Passing Yard: 50 yards per point
Passing TD: 3 points
Rushing Yards: 10 yards per point
Rushing TD: 6 points
Receiving Yards: 10 yards per point
Receiving TD: 6 points
KR or PR TD: 6 points
2-Point Conversion: 2 points
Offensive Fumble Return TD: 6 points
Kicking
Field Goal: 3 points
PAT Made: 1 point
Defense/Special Teams
Sack: 1 point
Interception: 1 point
Fumble Recovery: 1 point
TD: 6 points
Safety: 4 points
KR or PR TD: 6 points
0 points allowed: 6 points
1-6 points allowed: 4 points
7-13 points allowed: 2 points
4. Roster and Lineup
Rosters consist of 16 positions. There are NINE positions
required to fill a starting lineup: QB, WR, WR, RB, TE, W/T, W/R, K, D. While
you are required to draft 16 players during the draft, you are not required to
draft all nine starting positions. The remaining
seven positions are bench positions and can be filled with any positions. You
must fill all 16 positions during the draft. After the draft, you are allowed
to carry fewer than 16 players on your roster at any time. After the draft, you
are no longer required to carry all nine starting positions at all times.
A weekly lineup consists of QB, WR, WR, RB, TE,
W/T, W/R, K, and D. There is no specific deadline to have your entire roster
for a week set. However, in order to start a particular player in Week A, you
must have that player in the lineup prior to his team’s game during Week A.
IF/THEN RULE
Sometimes, league members have obligations which make
it difficult or impossible to follow injury updates and make necessary lineup
changes just before games. The Hazelweird League
attempts as much as is reasonable to accommodate members when this situation
arises. Typically, if a player's status is in doubt, we allow members to send a
mass email to the league, along lines such as 'If X plays I want to start X,
but if he doesn't I want to start Y.' League commissioner(s) are able to
retroactively adjust lineups.
This is not a policy to be abused, and is fairly
limited; we attempt to use this only for players' whose playing status is in
doubt, and only when obligations prevent members from following and finding out
about injuries that morning. In its limited capacity,
it may be used for any game starting time or day (but is subject to the rule
requiring the substitution player to play at the same time or later than the
initial player).
In a "If Player X plays I'll start Player X,
but if he doesn't I'll start Player Y" scenario, Player Y's game must
start at the same time or later than Player X's game; you cannot substitute a
player whose game occurs prior to Player X's game.
TEAM KICKER RULE
You are allowed to carry multiple placekickers
from the same NFL team without affecting your 16 spot roster limit. All placekickers
from the same NFL team count as one roster spot.
However, you are only allowed one placekicker in
your starting lineup. Therefore you must choose which kicker to start for an
individual game.
5. Auction Draft
Auction drafts will be the preferred format of the
Hazelweird League.
Each manager begins the draft with a $300 salary
cap. The manager must reserve money to pay a minimum of $1 for each of the 16
required positions. This means that the most money a manager can bid on one
player at any time is X minus remaining roster spots plus one, which is here
called “Maximum Bid.” Otherwise, the money may be distributed in whatever way
the manager sees fit.
The seating order will be determined by an agreed
upon system at time of the draft. When seated, we will go around the table in
order, with each manager throwing out a player to be bid on, with the manager
starting the bidding with a minimum bid of $1. There are no “cents:” all
bidding must be made in whole numbers, an increase of at least $1. You may increase
the bid by more than $1.
For each new player thrown out, each manager
begins with an open cup, which declares to the other managers that he is in the
bidding. At any point, a manager may flip his cup upside-down, which declares
him to be out of the bidding for that player. Once your cup is flipped on the
bidding for Player A, you cannot re-enter the bidding for Player A. Bidding
goes around the table until one manager has made a high bid, and all other
managers have flipped their cups. The player being bid on goes to the manager
who bid the highest amount, and that amount is subtracted from his salary cap.
Once a manager wins the auction for a player, each
manager still in the auction must flip his cup back to the open side, and
another player will be thrown out by the manager whose turn is next (according
to the seating order, who is sitting clockwise or counterclockwise to the last
manager to throw out a name).
Once the amount of the bid reaches a manager’s
Maximum Bid, he is automatically removed from the bidding (he must flip his
cup).
When it is your turn to throw out a player, you
are allowed to pass. If a manager passes, it is the manager next to him who
gets to throw out the next player. However, if all other managers in the
auction pass consecutively, the first person to pass must throw out a name.
Each manager is in the bidding until his 16
position roster is filled. When your roster is filled, you are out of the
auction, which continues with the remaining managers who have not yet completed
their roster. Any salary cap money remaining when you fill the roster is lost.
If you attempt to throw out a player who has
already been thrown out earlier and is now on a roster, you must get drinks for
people for a specified amount of time (not during actual bidding).
6. Snake Draft
In the event that an Auction draft cannot be
reasonably held, we will have a Snake Draft.
A snake draft “snakes” around: if you have the
first pick in odd rounds, you will have the last pick in even rounds.
We will have a selection for draft order: instead
of simply assigning the draft order by standings, we will allow people to
choose their slot in the draft order. The order for selection is the ORDER OF
THE PREVIOUS SEASON’S STANDINGS. If you won the league in Year A, you get first
choice for a spot in the draft order of Year B. You select a draft slot that
fits into the entire snake draft’s pattern.
Draft will last 16 rounds.
Draft picks are tradable commodities; you must
have a total of 16 picks for the draft, but you may trade them prior to an
agreed upon trade deadline.
If you attempt to draft a player who has already
been drafted, you must get drinks for people for a specified period of time.
7. Free Agency
Free Agency Period begins immediately after the
end of the last game of the week (typically, this will be at the end of the
Monday night game, though the Free Agency Period will actually likely need to
wait until weekly results and updated standings are posted). Each manager is
granted ONE free agent pick per week. The order of free agency pickups is the
reverse order of the overall standings: if you are in last place, you get the
first free agency choice, then the second to last place team, yada yada yada.
Only players who are free agents BEFORE the start
of Week A Free Agency Period may be picked up during Week A Free Agency Period.
In other words, if Player X is dropped by a team during Week A Free Agency
Period, Player X may not be picked up until the next week’s Free Agency Period.
Since Free Agency Period does not begin until the end of the last game of the
week, players dropped from a roster at any time before the end of the last game
of the week (even during the game) are eligible free agents.
Only players who have not played yet during Week X
are eligible free agents during Week X Free Agency Period. This means that you
may select a free agent playing in a Thursday night game prior to the start of
Thursday night's game; however, after the start of Thursday night's game,
players on either of those teams are not eligible free agents until the
following week.
Unless you made an unbalanced trade during Week A
which gives you more than 16 players on your roster, or if you already have
fewer than 16 players on your roster, in order to add a player during Free
Agency Week A, you must cut a player on your roster.
A manager has 12 hours to make a pick, after which
he will be “passed” to the next manager. "A manager who is
passed is still entitled to that week’s free agent pick, and may make a pick at
any time before the start of the final game of that week (subject to the rule
excluding from the free agent pool any player whose team's game for that week
has begun)." A manager may also voluntarily pass
on his pick, and still be entitled to a free agent pickup to be used at any
time prior to the noon games Sunday.
After the free agent period (after the last person
has either picked or passed), a manager who has already used that week’s free
agent pickup may make additional pickups at the cost of 5 points deducted from
his score for that week for each player selected. The score will be deducted
from that week, but not from the season total points.
Free agent picks are tradable commodities: you are
entitled to one free agent pickup each week, and you are allowed to trade a
specific free agent pick or future free agent picks for other free agent slots
or for players.
PRESEASON FREE AGENCY
If
a player you draft is injured and will miss at least week one with injury, you
are allowed a preseason free agent pickup.
To pick up a new player, you must cut the player
who injured. Your free agent may play any position;
you are not required to use a preseason free agency pick on the same position
as the player you cut. You are not required to use a free agency pickup; if you
choose to use it, you must do so before the start of noon games week one.
Preseason Free Agent picks are tradeable
commodities.
In rare instances, a game might be postponed on
very short notice. If a manager has a starter whose team's game gets postponed,
and the manager has no backup on his roster for that starter, that manager is
granted EMERGENCY FREE AGENT PICKS. The manager may immediately select a free
agent replacement for the postponed starter, without needing to drop player(s)
to meet roster limits. That manager is REQUIRED to start the player who was
selected with the emergency free agent pick that week. The manager would have
until the following week's free agent period to reduce his roster to 16
players.
8. Trade
The trading period traditionally lasts from the
moment the draft is over until the start of games one week after the last week
including byes.
Trades may take place between any two teams. Trade
numbers do not need to be balanced: while a legal roster includes 16 players,
the Hazelweird Yahoo! Page will include four empty bench positions to allow for
unbalanced trades.
If you trade fewer players for more players (for
example, if you trade two players to get three), you are allowed to carry the
additional players for the next week, including during games. Carrying the
additional players will not limit your ability to make a free agent move for
that week: you must still cut one player to add one player, but the result may
leave you with over 16 players on your roster. If you make an unbalanced trade
in between Week 1 and Week 2, you must be trimmed back to a 16 spot roster
before the start of games Week 3 (usually, this will occur during free agency).
If you trade more players for fewer players (for
example, if you trade three players to get two), so that you have fewer than 16
players on your roster, you are able to make a free agent pick during the next
free agency period without being required to drop somebody. You are NOT granted
an immediate or extra free agent pickup to get your roster to 16 players.
9. Rule Changes
Changes to league rules are made by a democratic
vote. When a rule change is proposed, everybody has a chance to make persuasive
arguments to the group. If the majority
of the league agrees to a rule change, the rule is changed. It is not merely a
majority of people who actually vote, but a majority of the entire league
required to change a rule. A person who abstains from voting on Rule Change A
essentially casts a vote of “no” on Rule Change A; not voting is a vote against
change.
Generally
speaking, major rule changes affecting scoring system, roster requirements, or
lineup requirements should not take place during season (from the beginning of
the draft until the end of Week 17). Rule changes can be made at any time, but
fundamental rules which would have altered a manager's actions or strategies
related to the draft and/or changing and maintaining rosters should be done in
the offseason.
HAZELWEIRD
CHAMPIONSHIP HISTORY
2002: Joe
2003: Justin
2004: Kiah
2005: Kiah (AP: Rob)
2006: Jerod
2007: Rob (AP: Brad)
2008: Bryan
(AP: Rob)
2009: Kiah
2010: Nathan
2011: Kiah