Sunday, December 30, 2012

1st Annual Hazelweird Playoff Cup Results

Week 17 Results, Final Standings


Week 17 Results
Justin 9-0 (104.80)
Joe 8-1 (103.68)
Tony 7-2 (99.32)
Nate 6-3 (97.66)
Jerod 5-4 (86.06)
Jon 4-5 (81.30)
Bryan 3-6 (74.14)
Kiah 2-7 (69.92)
Abe 1-8 (49.78)
Brad 0-9 (48.78)

Updated Standings
1. Jerod 101-52
2. Joe 99-54
3. Justin 88-65
4. Nate 86-67
5. Jon 85-68
6. Brad 75-78
7. Tony 61-92
8. Bryan 59-94
9. Kiah 58-95
10. Abe 53-100

Playoff Cup Championship Game
Joe (103.68) over Nate (97.66)

Scores Into Sunday Night (Week 17)

Hazelweird Title
1. Tony 99.32
2. Joe 96.58 (D. Bryant)
3. Jerod 86.06
4. Nate 85.30 (T. Romo)
5. Jon 81.30
6. Bryan 74.14
7. Abe 66.62
8. Kiah 61.72 (D. Murray)
9. Brad 45.18 (P. Garcon)
10. Justin 39.70 (R. Griffin, A. Morris, J. Witten, M. Austin)

Playoff Cup
Joe 96.58 (D. Bryant)
Nate 85.30 (T. Romo)

Sunday, December 23, 2012

Week 16 Results

Jerod 9-0 (126.00)
Jon 8-1 (118.84)
Joe 7-2 (108.58)
Bryan 6-3 (96.18)
Justin 5-4 (91.06)
Brad 4-5 (89.04)
Nate 3-6 (88.42)
Kiah 2-7 (82.30)
Abe 1-8 (79.02)
Tony 0-9 (68.52)

Updated Standings

1. Jerod 96-48
2. Joe 91-53
3. Jon 81-63
4. Nate 80-64
5. Justin 79-65
6. Brad 75-69
7. Bryan 56-88
8. Kiah 56-88
9. Tony 54-90
10. Abe 52-92



Playoff Results
(1) Joe over (5) Justin
(3) Nate over (10) Tony

Championship Game: (1) Joe v. (3) Nate


Playoff Cup - Semifinal Results

Monday, December 17, 2012

Week 15 Results

Tony 9-0 (122.12)
Justin 8-1 (112.48)
Jerod 7-2 (91.72)
Nate 6-3 (90.08)
Joe 5-4 (82.98)
Kiah 4-5 (76.12)
Abe 3-6 (74.84)
Brad 2-7 (66.16)
Bryan 1-8 (64.60)
Jon 0-9 (61.42)

Updated Standings

1. Jerod 87-48
2. Joe 84-51
3. Nate 77-58
4. Justin 74-61
5. Jon 73-62
6. Brad 71-64
7. Tony 54-81
8. Kiah 54-81
9. Abe 51-84
10. Bryan 50-85


Sunday, December 16, 2012

Scores Through Sunday (Week 15)

Hazelweird Chase
1. Tony 122.12
2. Justin 112.48
3. Jerod 91.72
4. Joe 77.98 (B. Powell, K. Britt)
5. Kiah 76.12
6. Abe 74.84
7. Nate 71.88 (C. Johnson)
8. Brad 66.16
9. Bryan 64.60
10. Jon 61.42

Playoffs
(1) Joe over (9) Abe
(5) Justin over (4) Jon
(3) Nate over (6) Brad
(10) Tony over (2) Jerod

Monday, December 10, 2012

Hazelweird Playoff Cup - Round 1 Results

Week 14 Results

Jerod 9-0 (120.34)
Brad 8-1 (117.32)
Tony 7-2 (114.60)
Abe 6-3 (103.68)
Jon 5-4 (100.26)
Joe 4-5 (92.30)
Justin 3-6 (89.02)
Bryan 2-7 (72.94)
Nate 1-8 (71.58)
Kiah 0-9 (58.74)

Updated Standings
1. Jerod 80-46
2. Joe 79-47
3. Jon 73-53
4. Nate 71-55
5. Brad 69-57
6. Justin 66-60
7. Kiah 50-76
8. Bryan 49-77
9. Abe 48-78
10. Tony 45-81

Sunday, December 9, 2012

Fantasy Football Armageddon

Hazelweird Race
1. Jerod 117.34 (Patriot D)
2. Tony 112.60 (Texan K)
3. Abe 103.68
4. Brad 98.80 (T. Brady)
5. Jon 95.86 (O. Daniels, Texan D)
6. Joe 77.80 (A. Foster)
7. Justin 61.72 (A. Johnson, A. Hernandez)
8. Nate 60.38 (W. Welker, Patriot K)
9. Bryan 59.74 (S. Ridley)
10. Kiah 58.72

Playoff Matchups
 (9) Abe 103.68 - (8) Bryan 59.74 (S. Ridley)
(10) Tony 112.0 (Texan K) - (7) Kiah 58.72





Monday, December 3, 2012

1st Annual Hazelweird Playoffs

Week 13 Results

Justin 9-0 (126.66)
Jerod 8-1 (96.84)
Nate 7-2 (93.96)
Joe 6-3 (92.24)
Kiah 5-4 (86.76)
Jon 4-5 (84.60)
Brad 3-6 (78.96)
Tony 2-7 (75.96)
Bryan 1-8 (60.02)
Abe 0-9 (58.92)

Updated Standings
1. Joe 75-42
2. Jerod 71-46
3. Nate 70-47
4. Jon 68-49
5. Justin 63-54
6. Brad 61-56
7. Kiah 50-67
8. Bryan 47-70
9. Abe 42-75
10. Tony 38-79

Sunday, December 2, 2012

Scores Through Sunday, Week 13

1. Justin 100.80 (R. Griffin, A. Morris)
2. Jerod 96.84
3. Kiah 86.76
4. Jon 84.60
5. Nate 83.56 (V. Cruz)
6. Joe 80.64 (A. Bradshaw)
7. Tony 71.66 (H. Nicks)
8. Brad 61.36 (P. Garcon, Giant D)
9. Abe 58.92 (S. Moss)
10. Bryan 50.02 (Giant K)

Monday, November 26, 2012

Week 12 Results

Week 12 Results
Justin 9-0 (112.32)
Jerod 8-1 (110.62)
Nate 7-2 (105.62)
Brad 6-3 (96.36)
Joe 5-4 (95.40)
Kiah 4-5 (88.36)
Tony 3-6 (88.22)
Bryan 2-7 (77.98)
Jon 1-8 (64.06)
Abe 0-9 (51.24)

Updated Standings
1. Joe 69-39
2. Jon 64-44
3. Jerod 63-45
4. Nate 63-45
5. Brad 58-50
6. Justin 54-54
7. Bryan 46-62
8. Kiah 45-63
9. Abe 42-66
10. Tony 36-72

Sunday, November 25, 2012

Scores Through Sunday (Week 12)

1. Nate 105.72
2. Brad 96.36
3. Joe 90.50 (Panther D)
4. Tony 88.22
5. Kiah 82.86 (J. Maclin)
6. Justin 81.42 (Bryce Brown)
7. Jerod 81.30 (C. Newton)
8. Bryan 71.98 (S. Smith)
9. Jon 64.06
10. Abe 46.24 (G. Olsen)

Monday, November 19, 2012

Week 11 Results

Week 11 Results
Jerod 9-0 (108.94)
Brad 8-1 (94.42)
Joe 7-2 (87.80)
Bryan 6-3 (87.12)
Justin 5-4 (80.00)
Jon 4-5 (79.62)
Kiah 3-6 (75.72)
Abe 2-7 (71.18)
Tony 1-8 (68.40)
Nate 0-9 (68.26)

Updated Standings
1. Joe 64-35
2. Jon 63-36
3. Nate 56-43
4. Jerod 55-44 
5. Brad 52-47
6. Justin 45-54
7. Bryan 44-55
8. Abe 42-57
9. Kiah 41-58
10. Tony 33-66

Sunday, November 18, 2012

Scores through Sunday (week 11)

1. Jerod 108.94
2. Brad 94.42
3. Joe 87.80
4. Bryan 87.12
5. Justin 80.00
6. Jon 71.52 (B. Marshall)
7. Abe 71.18
8. Tony 68.40
9. Kiah 62.72 (49er D)
10. Nate 57.46 (F. Gore, Bear D)

Monday, November 12, 2012

Week 10 Results

Week 10 Results
Nate 9-0 (112.00)
Joe 8-1 (103.62)
Jon 7-2 (94.42)
Abe 6-3 (92.26)
Justin 5-4 (91.06)
Jerod 4-5 (86.32)
Kiah 3-6 (85.28)
Tony 2-7 (82.00)
Bryan 1-8 (77.04)
Brad 0-9 (75.04)

Updated Standings
1. Jon 59-31 (996.14)
2. Joe 57-33 (916.36)
3. Nate 56-34 (955.24)
4. Jerod 46-44 (914.36)
5. Brad 44-46 (869.36)
6. Justin 40-50 (854.22)
7. Abe 40-50 (819.24)
8. Bryan 38-52 (864.30)
9. Kiah 38-52 (837.42)
10. Tony 32-58 (807.00)




Sunday, November 11, 2012

Scores Through Sunday (Week 10)

1. Nate 112.00
2. Jon 94.42
3. Joe 91.22 (M. Wallace, Steeler D)
4. Jerod 86.32
5. Kiah 85.28
6. Tony 82.00
7. Justin 81.66 (E. Sanders, J. Dwyer)
8. Abe 76.26 (J. Charles)
9. Brad 75.04
10. Bryan 67.04 (Steeler K)

Monday, November 5, 2012

Week 9 Results

Week 9 Results
Bryan 9-0 (122.36)
Jon 8-1 (115.74)
Jerod 7-2 (109.52)
Brad 6-3 (106.06)
Tony 5-4 (97.64)
Joe 4-5 (85.12)
Justin 3-6 (82.40)
Nate 2-7 (79.52)
Abe 1-8 (61.68)
Kiah 0-9 (58.90)

Updated Standings
1. Jon 52-29
2. Joe 49-32
3. Nate 47-34
4. Brad 44-37
5. Jerod 42-39
6. Bryan 37-44 
7. Justin 35-46
8. Kiah 35-46
9. Abe 34-47
10. Tony 30-51


Sunday, November 4, 2012

Scores Through Sunday (Week 9)

1. Bryan 122.36
2. Jon 109.64 (L. Moore)
3. Jerod 109.52
4. Brad 106.06
5. Justin 82.40
6. Nate 75.52 (Saint K)
7. Joe 71.92 (J. Graham)
8. Tony 63.20 (M. Vick, B. Celek, D. Jackson)
9. Kiah 42.80 (J. Maclin, L. McCoy)
10. Abe 33.30 (D. Brees, M. Colston, P. Thomas)

Monday, October 29, 2012

Week Eight Results

Week 8 Results
Jon 9-0 (117.24)
Bryan 8-1 (114.52)
Jerod 7-2 (108.18)
Joe 6-3 (89.00)
Brad 5-4 (84.64)
Nate 4-5 (75.64)
Tony 3-6 (70.82)
Justin 2-7 (70.54)
Kiah 1-8 (68.24)
Abe 0-9 (49.76)

Updated Standings

1. Nate 45-27 (763.12)
2. Joe 45-27 (727.62)
3. Jon 44-28 (784.98)
4. Brad 38-34 (688.26)
5. Jerod 35-37 (718.44)
6. Kiah 35-37 (693.24)
7. Abe 33-39 (665.30)
8. Justin 32-40 (680.76)
9. Bryan 28-44 (664.90)
10. Tony 25-47 (627.36)



Sunday, October 28, 2012

Scores Through Sunday, Week 8

1. Jon 117.24
2. Jerod 108.18
3. Bryan 104.62 (A. Roberts, V. Davis)
4. Joe 89.00
5. Brad 84.68
6. Nate 69.04 (F. Gore)
7. Justin 65.34 (L. Fitzgerald)
8. Tony 64.54 (49er K)
9. Kiah 59.14 (49er D)
10. Abe 49.86

Monday, October 22, 2012

Week 7 Results

Week 7 Results
Nathan 9-0 (120.24)
Jon 8-1 (114.92)
Tony 7-2 (108.70)
Joe 6-3 (92.46)
Kiah 5-4 (90.32)
Brad 4-5 (85.68)
Jerod 3-6 (72.36)
Bryan 2-7 (70.84)
Justin 1-8 (66.06)
Abe 0-9 (60.64)

Updated Standings
1. Nate 41-22 (687.48)
2. Joe 39-24 (638.62)
3. Jon 35-28 (667.74)
4. Kiah 34-29 (625.16)
5. Abe 33-30 (615.16)
6. Brad 33-30 (603.58)
7. Justin 30-33 (610.22)
8. Jerod 28-35 (610.26)
9. Tony 22-41 (556.54)
10. Bryan 20-43 (550.38)

Sunday, October 21, 2012

Scores Through Sunday (Week 7)

1. Nate 111.24 (Bear D)
2. Tony 108.70
3. Jon 100.82 (B. Marshall)
4. Brad 85.68
5. Joe 85.46 (Bear K)
6. Kiah 79.80 (M. Stafford)
7. Jerod 72.34
8. Bryan 70.84
9. Justin 61.66 (Calvin Johnson, Lion K)
10. Abe 60.64

Monday, October 15, 2012

Week 6 Results


Week 6 Results
Justin 9-0 (128.54)
Brad 8-1 (104.90)
Joe 7-2 (102.38)
Bryan 6-3 (93.66)
Kiah 5-4 (91.64)
Tony 4-5 (88.52)
Nate 3-6 (83.32)
Jerod 2-7 (79.44)
Jon 1-8 (76.48)
Abe 0-9 (56.80)


Updated Standings
1. Abe 33-21 (554.90)
2. Joe 33-21 (546.16)
3. Nate 32-22 (567.24)
4. Justin 29-25 (544.16)
5. Kiah 29-25 (534.84)
6. Brad 29-25 (517.90)
7. Jon 27-27 (552.82)
8. Jerod 25-29 (537.92)
9. Bryan 18-36 (479.54)
10. Tony 15-39 (447.84)

Sunday, October 14, 2012

Scores Through Sunday (week 6)

1. Justin 106.54 (Bronco D)
2. Brad 104.90
3. Bryan 93.66
4. Tony 88.52
5. Kiah 82.34 (R. Mathews)
6. Joe 77.80 (P. Manning, W. McGahee)
7. Jon 76.48
8. Nate 75.40 (M. Floyd)
9. Abe 56.80
10. Jerod 43.10 (P. Rivers, D. Thomas, E. Decker)




Tuesday, October 9, 2012

The Trading Frenzy That Was

Well something happened Week Five: some combination of boiled over disappointment and impending bye weeks led to the craziest 16 hour trading period I think Hazelweird has ever had.  There were five trades involving six different teams and 22 players (one player was traded twice during this time), including several superstars.  Usually when this many players move around this quickly, we call it two rounds of a draft.

Here for your edification is a chronicle of what just the hell happened.

1.
Kiah got $3
Abe got $5 and Ryan Williams

2.
Justin got Larry Fitzgerald, Eli Manning, Calvin Johnson, the Jet D, and $10
Tony got Adrian Peterson, Michael Vick, Brian Hartline, Hakeem Nicks, Domenik Hixon, Viking D

3.
Abe got Donald Brown and Jerome Simpson
Joe got Willis McGahee

4.
Justin got Maurice Jones-Drew
Bryan got Darren McFadden and Antonio Brown

5.
Kiah got Antonio Brown, Jacquizz Rodgers, and Danny Amendola
Bryan got Andre Johnson, Kendall Wright, and Mikel LeShoure

Monday, October 8, 2012

Week 5 Results

Week 5 Results
Nate 9-0 (122.14)
Abe 8-1 (114.20)
Jon 7-2 (111.10)
Kiah 6-3 (99.76)
Joe 5-4 (89.50)
Brad 4-5 (79.46)
Jerod 3-6 (75.12)
Bryan 2-7 (74.76)
Justin 1-8 (67.02)
Tony 0-9 (51.08)

Updated Standings

1. Abe 33-12
2. Nate 29-16
3. Jon 26-19
4. Joe 26-19
5. Kiah 24-21
6. Jerod 23-22
7. Brad 21-24
8. Justin 20-25

9. Bryan 12-33
10. Tony 11-34

Sunday, October 7, 2012

Scores Through Sunday (Week 5)

1. Nate 122.14
2. Abe 114.20
3. Jon 106.10 (Texan D)
4. Kiah 98.26 (A. Johnson)
5. Brad 79.46
6. Bryan 74.76
7. Justin 67.02
8. Joe 66.70 (A. Foster)
9. Jerod 64.12 (Texan K)
10. Tony 44.08 (Jet D)

Monday, October 1, 2012

Week 4 Results

Week 4
Jerod 9-0 (136.30)
Jon 8-1 (121.08)
Abe 7-2 (120.82)
Nate 6-3 (108.14)
Brad 5-4 (95.00)
Tony 4-5 (86.38)
Kiah 3-6 (81.88)
Joe 2-7 (80.26)
Bryan 1-8 (76.48)
Justin 0-9 (74.72)

Updated Standings
1. Abe 25-11 (383.90)
2. Joe 21-15 (354.44)
3. Jerod 20-16  (383.36)
4. Nate 20-16 (361.78)
5. Jon 19-17 (365.24)
6. Justin 19-17 (348.60)
7. Kiah 18-18 (343.44)
8. Brad 17-19 (333.54)

9. Tony 11-25 (308.24)
10. Bryan 10-26 (311.28)

Sunday, September 30, 2012

Scores Through Sunday Night (Week 3)

1. Jerod 136.30
2. Abe 120.82
3 Jon 101.28 (B. Marshall)
4. Brad 95.00
5. Tony 86.38
6. Kiah 81.88
7. Nate 81.00 (T. Romo, Bear D)
8. Bryan 76.48
9. Joe 57.76 (D. Bryant, Bear K)
10. Justin 42.82 (M. Austin, J. Witten, Dallas D)

Monday, September 24, 2012

Week 3 Results

Week 3 Results
Kiah 9-0 (113.66)
Abe 8-1 (98.10)
Joe 7-2 (96.80)
Bryan 6-3 (90.76)
Nate 5-4 (89.76)
Justin 4-5 (87.22)
Tony 3-6 (82.88)
Jerod 2-7 (78.84)
Brad 1-8 (70.00)
Jon 0-9 (65.10)

Standings Through Week 3
1. Joe 19-8 (274.18)
2. Justin 19-8 (273.88)
3. Abe 18-9
4. Kiah 15-12
5. Nate 14-13 
6. Brad 12-15

7. Jerod 11-16 (247.06)
8. Jon 11-16 (244.16)
9. Bryan 9-18 
10. Tony 7-20




Sunday, September 23, 2012

Scores Through Sunday, Week 3

1. Kiah 113.66
2. Abe 97.10 (Packer Defense)
3. Joe 96.66
4. Nate 89.76
5. Justin 87.22
6. Bryan 84.60 (A. Rodgers)
7. Tony 80.98 (J. Nelson)
8. Jerod 69.54 (M. Lynch)
9. Brad 64.00 (J. Finley)
10. Jon 59.10 (Packer Kicker)

Monday, September 17, 2012

Week 2 Results

Week 2
Abe 9-0 (93.60)
Justin 8-1 (90.02)
Nathan 7-2 (89.92)
Jerod 6-3 (89.46)
Brad 5-4 (78.52)
Joe 4-5 (76.92)
Bryan 3-6 (74.18)
Jon 2-7 (73.18)
Kiah 1-8 (66.00)
Tony 0-9 (59.52)

Standings
1. Justin 15-3 
2. Joe 12-6 
3. Jon 11-7 
4. Brad 11-7 
5. Abe 10-8 
6. Jerod 9-9 
7. Nate 9-9 
8. Kiah 6-12 
9. Tony 4-14 
10. Bryan 3-15 

Sunday, September 16, 2012

Scores Through Sunday (Week 2)

1. Justin 90.02
2. Abe 83.40 (M. Turner)
3. Nate 76.92 (T. Gonzalez)
4. Bryan 74.18
5. Brad 69.52 (Falcon K)
6. Joe 69.10 (P. Manning)
7. Jerod 67.96 (R. White, E. Decker)
8. Kiah 66.00
9. Jon 59.40 (M. Ryan, J. Jones)
10. Tony 58.22 (J. Tamme)

Tuesday, September 11, 2012

Week One Results

Jon 9-0 (105.88)
Joe 8-1 (100.46)
Justin 7-2 (96.64)
Brad 6-3 (90.02)
Kiah 5-4 (81.90)
Tony 4-5 (79.46)
Jerod 3-6 (78.76)
Nate 2-7 (73.96)
Abe 1-8 (71.38)
Bryan 0-9 (69.86)


Sunday, September 9, 2012

Scores Through Sunday

1. Jon 101.58 (A. Gates)
2. Joe 100.76
3. Justin 84.84 (D. McFadden)
4. Tony 79.46
5. Kiah 74.90 (A.J. Green)
6. Nate 73.96
7. Bryan 69.86
8. Brad 68.72 (R. Rice)
9. Abe 67.08 (D. Heyward-Bey)
10. Jerod 33.26 (J. Gresham, T. Smith, B. Green-Ellis, Raider K, Raven D)

Friday, September 7, 2012

Rulebook (September 7th)


HAZELWEIRD LEAGUE RULEBOOK

Cross Country Standings
Each week, every team competes against every other team. If there are ten teams in the league, the team with the most points that week defeated everybody else, thus going 9-0. The team with the second-most points defeated eight other teams, but lost to one team, thus going 8-1. Yada Yada Yada, the team with the least points was defeated by everybody, thus going 0-9.

Weekly Scores:
Most points: 9-0
2nd: 8-1
3rd: 7-2
4th: 6-3
5th: 5-4
6th: 4-5
7th: 3-6
8th: 2-7
9th: 1-8
10th: 0-9

These are the wins and losses for the single week. For the season standings, wins and losses from every week continue to be added up. Each week, your wins and losses for that week are added to your wins and losses for the season total.

Teams scoring the same number of points in a single week have a tie, and a tie will be included in the standings for the week and the season.

2. Championship
The manager of the team with the MOST WINS for the season is declared the Hazelweird Champion.
1st tie-breaker: if two teams have the same number of wins, the team with the fewest losses (e.g., best winning percentage) is declared the Hazelweird Champion.
2nd tie-breaker: if two teams have the same number of wins and losses, the team with the most total points is declared the Hazelweird Champion.

AP Recognition: The team with the most total points for the season is recognized with an AP title. This is not a league championship, but recognition for a secondary accomplishment.

Playoff Cup: in weeks 14-17, we will have a 10-team playoff to determine the Playoff Cup.  Seeds will be based on HW standings going into week 14.  In Week 14, there will be play-in games, followed by a conventional eight-team bracket in Weeks 15, 16, and 17.

Simple bracket

Week 14:  8 vs 9 and 7 vs 10 (play in games)
Week 15:  1 vs (8vs9); 4 vs 5; 3 vs 6; 2 vs (7vs10)
Week 16:  Semi-finals (winners tradition bracket style)
Week 17:  The Playoff Cup Champion crowned

The Playoff Cup is not the league champion, but is awarded recognition for a secondary accomplishment.


3. Scoring
Offense
The Hazelweird League uses fractional scoring for yardage.
Passing Yard: 50 yards per point
Passing TD: 3 points
Rushing Yards: 10 yards per point
Rushing TD: 6 points
Receiving Yards: 10 yards per point
Receiving TD: 6 points
KR or PR TD: 6 points
2-Point Conversion: 2 points
Offensive Fumble Return TD: 6 points

Kicking
Field Goal: 3 points
PAT Made: 1 point

Defense/Special Teams
Sack: 1 point
Interception: 1 point
Fumble Recovery: 1 point
TD: 6 points
Safety: 4 points
KR or PR TD: 6 points
0 points allowed: 6 points
1-6 points allowed: 4 points
7-13 points allowed: 2 points

4. Roster and Lineup
Rosters consist of 16 positions.
 There are NINE positions required to fill a starting lineup: QB, WR, WR, RB, TE, W/T, W/R, K, D. While you are required to draft 16 players during the draft, you are not required to draft all nine starting positions. The remaining seven positions are bench positions and can be filled with any positions. You must fill all 16 positions during the draft. After the draft, you are allowed to carry fewer than 16 players on your roster at any time. After the draft, you are no longer required to carry all nine starting positions at all times.

A weekly lineup consists of QB, WR, WR, RB, TE, W/T, W/R, K, and D. There is no specific deadline to have your entire roster for a week set. However, in order to start a particular player in Week A, you must have that player in the lineup prior to his team’s game during Week A.

IF/THEN RULE
Sometimes, league members have obligations which make it difficult or impossible to follow injury updates and make necessary lineup changes just before games. The Hazelweird League attempts as much as is reasonable to accommodate members when this situation arises. Typically, if a player's status is in doubt, we allow members to send a mass email to the league, along lines such as 'If X plays I want to start X, but if he doesn't I want to start Y.' League commissioner(s) are able to retroactively adjust lineups.  

This is not a policy to be abused, and is fairly limited; we attempt to use this only for players' whose playing status is in doubt, and only when obligations prevent members from following and finding out about injuries that morning.  
In its limited capacity, it may be used for any game starting time or day (but is subject to the rule requiring the substitution player to play at the same time or later than the initial player).

In a "If Player X plays I'll start Player X, but if he doesn't I'll start Player Y" scenario, Player Y's game must start at the same time or later than Player X's game; you cannot substitute a player whose game occurs prior to Player X's game.

TEAM KICKER RULE
You are allowed to carry multiple placekickers from the same NFL team without affecting your 16 spot roster limit. All placekickers from the same NFL team count as one roster spot.

However, you are only allowed one placekicker in your starting lineup. Therefore you must choose which kicker to start for an individual game.

5. Auction Draft
Auction drafts will be the preferred format of the Hazelweird League.

Each manager begins the draft with a $300 salary cap. The manager must reserve money to pay a minimum of $1 for each of the 16 required positions. This means that the most money a manager can bid on one player at any time is X minus remaining roster spots plus one, which is here called “Maximum Bid.” Otherwise, the money may be distributed in whatever way the manager sees fit.

The seating order will be determined by an agreed upon system at time of the draft. When seated, we will go around the table in order, with each manager throwing out a player to be bid on, with the manager starting the bidding with a minimum bid of $1. There are no “cents:” all bidding must be made in whole numbers, an increase of at least $1. You may increase the bid by more than $1.

For each new player thrown out, each manager begins with an open cup, which declares to the other managers that he is in the bidding. At any point, a manager may flip his cup upside-down, which declares him to be out of the bidding for that player. Once your cup is flipped on the bidding for Player A, you cannot re-enter the bidding for Player A. Bidding goes around the table until one manager has made a high bid, and all other managers have flipped their cups. The player being bid on goes to the manager who bid the highest amount, and that amount is subtracted from his salary cap.

Once a manager wins the auction for a player, each manager still in the auction must flip his cup back to the open side, and another player will be thrown out by the manager whose turn is next (according to the seating order, who is sitting clockwise or counterclockwise to the last manager to throw out a name).

Once the amount of the bid reaches a manager’s Maximum Bid, he is automatically removed from the bidding (he must flip his cup).

When it is your turn to throw out a player, you are allowed to pass. If a manager passes, it is the manager next to him who gets to throw out the next player. However, if all other managers in the auction pass consecutively, the first person to pass must throw out a name.

Each manager is in the bidding until his 16 position roster is filled. When your roster is filled, you are out of the auction, which continues with the remaining managers who have not yet completed their roster. Any salary cap money remaining when you fill the roster is lost.

If you attempt to throw out a player who has already been thrown out earlier and is now on a roster, you must get drinks for people for a specified amount of time (not during actual bidding).

6. Snake Draft
In the event that an Auction draft cannot be reasonably held, we will have a Snake Draft.

A snake draft “snakes” around: if you have the first pick in odd rounds, you will have the last pick in even rounds.

We will have a selection for draft order: instead of simply assigning the draft order by standings, we will allow people to choose their slot in the draft order. The order for selection is the ORDER OF THE PREVIOUS SEASON’S STANDINGS. If you won the league in Year A, you get first choice for a spot in the draft order of Year B. You select a draft slot that fits into the entire snake draft’s pattern.

Draft will last 16 rounds.

Draft picks are tradable commodities; you must have a total of 16 picks for the draft, but you may trade them prior to an agreed upon trade deadline.

If you attempt to draft a player who has already been drafted, you must get drinks for people for a specified period of time.

7. Free Agency

We will use a variation of Yahoo!'s silent auction free agency.

Starting with the regular season, once a player's game starts he goes onto waivers.  The player will remain on waivers until Midnight Tuesday.  

Each week, free agent money will be distributed proportionally in two ways.

A. Half the money will be distributed based on cumulative standings ($10 to last place, $9 to 9th place [...] $1 to first place).

B. Half the money will be distributed based on the previous week's finish ($10 to 0-9, $9 to 1-8 [...] $1 to 9-0).

Owners bid blindly on players (you only make one bid and then yahoo processes them on Tuesday at midnight)  You can bid $0 on players during this period and you can bid the same amount on multiple players and yahoo will process based on your priority.
                            
For our league you must drop a player in order to pick up someone even though we will have empty bench spots (they are there for multiple player trades, etc so you don't have to drop until the period rosters need to be legal)

You can make claims on more than one player but each player claimed must also have someone dropped to acquire (so I could bid $5 for player x and then $0 for player y) but I must drop 2 different players in those claims.

After the waiver period is over it is a free for all and anyone can pick up players up until their game starts.

Money that is not used is kept in the owner's budget for future weeks (i.e., unspent money accumulates for the owner throughout the season).

Money can be included in trades.


PRESEASON FREE AGENCY
Each manager is allowed one preseason drop and pickup.  You may use your preseason free agent pick anytime from the end of the draft until the beginning of the selected player's team's week one game.

Preseason Free Agent picks are tradeable commodities.

In rare instances, a game might be postponed on very short notice. If a manager has a starter whose team's game gets postponed, and the manager has no backup on his roster for that starter, that manager is granted EMERGENCY FREE AGENT PICKS. The manager may immediately select a free agent replacement for the postponed starter, without needing to drop player(s) to meet roster limits. That manager is REQUIRED to start the player who was selected with the emergency free agent pick that week. The manager would have until the following week's free agent period to reduce his roster to 16 players.

8. Trade
The trading period traditionally lasts from the moment the draft is over until the start of games one week after the last week including byes.

Trades may take place between any two teams. Trade numbers do not need to be balanced: while a legal roster includes 16 players, the Hazelweird Yahoo! Page will include four empty bench positions to allow for unbalanced trades.

If you trade fewer players for more players (for example, if you trade two players to get three), you are allowed to carry the additional players for the next week, including during games. Carrying the additional players will not limit your ability to make a free agent move for that week: you must still cut one player to add one player, but the result may leave you with over 16 players on your roster. If you make an unbalanced trade in between Week 1 and Week 2, you must be trimmed back to a 16 spot roster before the start of games Week 3 (usually, this will occur during free agency).

If you trade more players for fewer players (for example, if you trade three players to get two), so that you have fewer than 16 players on your roster, you are able to make a free agent pick during the next free agency period without being required to drop somebody. You are NOT granted an immediate or extra free agent pickup to get your roster to 16 players.

9. Rule Changes
Changes to league rules are made by a democratic vote. When a rule change is proposed, everybody has a chance to make persuasive arguments to the group.  If the majority of the league agrees to a rule change, the rule is changed. It is not merely a majority of people who actually vote, but a majority of the entire league required to change a rule. A person who abstains from voting on Rule Change A essentially casts a vote of “no” on Rule Change A; not voting is a vote against change.

Generally speaking, major rule changes affecting scoring system, roster requirements, or lineup requirements should not take place during season (from the beginning of the draft until the end of Week 17). Rule changes can be made at any time, but fundamental rules which would have altered a manager's actions or strategies related to the draft and/or changing and maintaining rosters should be done in the offseason.

HAZELWEIRD CHAMPIONSHIP HISTORY
2002: Joe
2003: Justin
2004: Kiah
2005: Kiah (AP: Rob)
2006: Jerod
2007: Rob (AP: Brad)
2008: Bryan (AP: Rob)
2009: Kiah
2010: Nathan
2011: Kiah

Amendments for 2013

1. All purpose yardage: Special team return yards worth 1 point per 25 yards for return player.

2. Keeper league: Keeper player at a premium of auction cost plus $15. If the player was a free agent pick-up, his value is $15. If the player was drafted at the auction, but acquired via trade, his value will remain at the auction value plus $15.  

(or, in first year the player is at auction cost plus 15; in the second year, the player costs 30 over the initial auction cost, and in the third year, the player costs 60 over initial auction cost).

3. Special teams defensive points: Defense is awarded 1 point for a blocked punt/field goal.

4. Field goal bonus pts: 4 pts awarded for field goals of 50 or more yards.

Tuesday, September 4, 2012

Giants-Cowboys

Joe
RB: Ahmad Bradshaw
WR: Dez Bryant

Justin
WR: Hakeem Nicks

Bryan
RB: DeMarco Murray
WR: Miles Austin

Kiah
K: Dallas Kicker

Nate
QB: Eli Manning
WR: Victor Cruz

Brad
D: Giants Defense

Saturday, August 18, 2012

Rulebook DRAFT (August 18th)


HAZELWEIRD LEAGUE RULEBOOK

Cross Country Standings
Each week, every team competes against every other team. If there are ten teams in the league, the team with the most points that week defeated everybody else, thus going 9-0. The team with the second-most points defeated eight other teams, but lost to one team, thus going 8-1. Yada Yada Yada, the team with the least points was defeated by everybody, thus going 0-9.

Weekly Scores:
Most points: 9-0
2nd: 8-1
3rd: 7-2
4th: 6-3
5th: 5-4
6th: 4-5
7th: 3-6
8th: 2-7
9th: 1-8
10th: 0-9

These are the wins and losses for the single week. For the season standings, wins and losses from every week continue to be added up. Each week, your wins and losses for that week are added to your wins and losses for the season total.

Teams scoring the same number of points in a single week have a tie, and a tie will be included in the standings for the week and the season.

2. Championship
The manager of the team with the MOST WINS for the season is declared the Hazelweird Champion.
1st tie-breaker: if two teams have the same number of wins, the team with the fewest losses (e.g., best winning percentage) is declared the Hazelweird Champion.
2nd tie-breaker: if two teams have the same number of wins and losses, the team with the most total points is declared the Hazelweird Champion.

AP Recognition: The team with the most total points for the season is recognized with an AP title. This is not a league championship, but recognition for a secondary accomplishment.

Playoff Cup: in weeks 14-17, we will have a 10-team playoff to determine the Playoff Cup.  Seeds will be based on HW standings going into week 14.  In Week 14, there will be play-in games, followed by a conventional eight-team bracket in Weeks 15, 16, and 17.

Simple bracket

Week 14:  8 vs 9 and 7 vs 10 (play in games)
Week 15:  1 vs (8vs9); 4 vs 5; 3 vs 6; 2 vs (7vs10)
Week 16:  Semi-finals (winners tradition bracket style)
Week 17:  The Playoff Cup Champion crowned

The Playoff Cup is not the league champion, but is awarded recognition for a secondary accomplishment.


3. Scoring
Offense
The Hazelweird League uses fractional scoring for yardage.
Passing Yard: 50 yards per point
Passing TD: 3 points
Rushing Yards: 10 yards per point
Rushing TD: 6 points
Receiving Yards: 10 yards per point
Receiving TD: 6 points
KR or PR TD: 6 points
2-Point Conversion: 2 points
Offensive Fumble Return TD: 6 points

Kicking
Field Goal: 3 points
PAT Made: 1 point

Defense/Special Teams
Sack: 1 point
Interception: 1 point
Fumble Recovery: 1 point
TD: 6 points
Safety: 4 points
KR or PR TD: 6 points
0 points allowed: 6 points
1-6 points allowed: 4 points
7-13 points allowed: 2 points

4. Roster and Lineup
Rosters consist of 16 positions.
 There are NINE positions required to fill a starting lineup: QB, WR, WR, RB, TE, W/T, W/R, K, D. While you are required to draft 16 players during the draft, you are not required to draft all nine starting positions. The remaining seven positions are bench positions and can be filled with any positions. You must fill all 16 positions during the draft. After the draft, you are allowed to carry fewer than 16 players on your roster at any time. After the draft, you are no longer required to carry all nine starting positions at all times.

A weekly lineup consists of QB, WR, WR, RB, TE, W/T, W/R, K, and D. There is no specific deadline to have your entire roster for a week set. However, in order to start a particular player in Week A, you must have that player in the lineup prior to his team’s game during Week A.

IF/THEN RULE
Sometimes, league members have obligations which make it difficult or impossible to follow injury updates and make necessary lineup changes just before games. The Hazelweird League attempts as much as is reasonable to accommodate members when this situation arises. Typically, if a player's status is in doubt, we allow members to send a mass email to the league, along lines such as 'If X plays I want to start X, but if he doesn't I want to start Y.' League commissioner(s) are able to retroactively adjust lineups.  

This is not a policy to be abused, and is fairly limited; we attempt to use this only for players' whose playing status is in doubt, and only when obligations prevent members from following and finding out about injuries that morning.  
In its limited capacity, it may be used for any game starting time or day (but is subject to the rule requiring the substitution player to play at the same time or later than the initial player).

In a "If Player X plays I'll start Player X, but if he doesn't I'll start Player Y" scenario, Player Y's game must start at the same time or later than Player X's game; you cannot substitute a player whose game occurs prior to Player X's game.


“Any changes to a lineup require an If-Then list sent to the league prior to the start of a game where a player in that game will either be removed from or added to the lineup: no retroactive changes are possible without the If-Then list ahead of time. It is the responsibility of the manager to send the If-Then list if there is any possible need for a lineup change.”

TEAM KICKER RULE
You are allowed to carry multiple placekickers from the same NFL team without affecting your 16 spot roster limit. All placekickers from the same NFL team count as one roster spot.

However, you are only allowed one placekicker in your starting lineup. Therefore you must choose which kicker to start for an individual game.

5. Auction Draft
Auction drafts will be the preferred format of the Hazelweird League.

Each manager begins the draft with a $300 salary cap. 


"A manager has $300 with which to fill his 16-man roster. Bids in whole number dollar increments may not exceed the remaining dollars in a manager's account; the minimum bid for any player is $0. Any player acquired for $0 is automatically added to the winning manager's roster with no subtraction to the manager's account. If the bidding for a player exceeds (or, if another manager in the bidding reaches) a manager's remaining money, that manager is automatically out of the bidding."

The seating order will be determined by an agreed upon system at time of the draft. When seated, we will go around the table in order, with each manager throwing out a player to be bid on, with the manager starting the bidding with a minimum bid of $0.  All bidding must be made in whole numbers, an increase of at least $1. You may increase the bid by more than $1.

For each new player thrown out, each manager begins with an open cup, which declares to the other managers that he is in the bidding. At any point, a manager may flip his cup upside-down, which declares him to be out of the bidding for that player. Once your cup is flipped on the bidding for Player A, you cannot re-enter the bidding for Player A. Bidding goes around the table until one manager has made a high bid, and all other managers have flipped their cups. The player being bid on goes to the manager who bid the highest amount, and that amount is subtracted from his salary cap.

Once a manager wins the auction for a player, each manager still in the auction must flip his cup back to the open side, and another player will be thrown out by the manager whose turn is next (according to the seating order, who is sitting clockwise or counterclockwise to the last manager to throw out a name).

Once the amount of the bid reaches a manager’s Maximum Bid, he is automatically removed from the bidding (he must flip his cup).

When it is your turn to throw out a player, you are allowed to pass. If a manager passes, it is the manager next to him who gets to throw out the next player. However, if all other managers in the auction pass consecutively, the first person to pass must throw out a name.

Each manager is in the bidding until his 16 position roster is filled. When your roster is filled, you are out of the auction, which continues with the remaining managers who have not yet completed their roster. Any salary cap money remaining when you fill the roster is lost.

If you attempt to throw out a player who has already been thrown out earlier and is now on a roster, you must get drinks for people for a specified amount of time (not during actual bidding).

6. Snake Draft
In the event that an Auction draft cannot be reasonably held, we will have a Snake Draft.

A snake draft “snakes” around: if you have the first pick in odd rounds, you will have the last pick in even rounds.

We will have a selection for draft order: instead of simply assigning the draft order by standings, we will allow people to choose their slot in the draft order. The order for selection is the ORDER OF THE PREVIOUS SEASON’S STANDINGS. If you won the league in Year A, you get first choice for a spot in the draft order of Year B. You select a draft slot that fits into the entire snake draft’s pattern.

Draft will last 16 rounds.

Draft picks are tradable commodities; you must have a total of 16 picks for the draft, but you may trade them prior to an agreed upon trade deadline.

If you attempt to draft a player who has already been drafted, you must get drinks for people for a specified period of time.

7. Free Agency

We will use a variation of Yahoo!'s silent auction free agency.

Starting with the regular season, once a player's game starts he goes onto waivers.  The player will remain on waivers until Midnight Tuesday.  

Everyone will get a Free Agency Acquisition Budget based on Standings ($1 for 1st place, $2 for 2nd place, etc. until $10 for 10th place)  Owners bid blindly on players (you only make one bid and then yahoo processes them on Tuesday at midnight)  You can bid $0 on players during this period and you can bid the same amount on multiple players and yahoo will process based on your priority
                            
For our league you must drop a player in order to pick up someone even though we will have empty bench spots (they are there for multiple player trades, etc so you don't have to drop until the period rosters need to be legal)

You can make claims on more than one player but each player claimed must also have someone dropped to acquire (so I could bid $5 for player x and then $0 for player y) but I must drop 2 different players in those claims.

After the waiver period is over it is a free for all and anyone can pick up players up until their game starts.

Money that is not used is kept in the owners budget for future weeks and money can be included in trades.


PRESEASON FREE AGENCY
Each manager is allowed one preseason drop and pickup.  You may use your preseason free agent pick anytime from the end of the draft until the beginning of the selected player's team's week one game.

Preseason Free Agent picks are tradeable commodities.

In rare instances, a game might be postponed on very short notice. If a manager has a starter whose team's game gets postponed, and the manager has no backup on his roster for that starter, that manager is granted EMERGENCY FREE AGENT PICKS. The manager may immediately select a free agent replacement for the postponed starter, without needing to drop player(s) to meet roster limits. That manager is REQUIRED to start the player who was selected with the emergency free agent pick that week. The manager would have until the following week's free agent period to reduce his roster to 16 players.

8. Trade
The trading period traditionally lasts from the moment the draft is over until the start of games one week after the last week including byes.

Trades may take place between any two teams. Trade numbers do not need to be balanced: while a legal roster includes 16 players, the Hazelweird Yahoo! Page will include four empty bench positions to allow for unbalanced trades.

If you trade fewer players for more players (for example, if you trade two players to get three), you are allowed to carry the additional players for the next week, including during games. Carrying the additional players will not limit your ability to make a free agent move for that week: you must still cut one player to add one player, but the result may leave you with over 16 players on your roster. If you make an unbalanced trade in between Week 1 and Week 2, you must be trimmed back to a 16 spot roster before the start of games Week 3 (usually, this will occur during free agency).

If you trade more players for fewer players (for example, if you trade three players to get two), so that you have fewer than 16 players on your roster, you are able to make a free agent pick during the next free agency period without being required to drop somebody. You are NOT granted an immediate or extra free agent pickup to get your roster to 16 players.

9. Rule Changes
Changes to league rules are made by a democratic vote. When a rule change is proposed, everybody has a chance to make persuasive arguments to the group.  If the majority of the league agrees to a rule change, the rule is changed. It is not merely a majority of people who actually vote, but a majority of the entire league required to change a rule. A person who abstains from voting on Rule Change A essentially casts a vote of “no” on Rule Change A; not voting is a vote against change.

Generally speaking, major rule changes affecting scoring system, roster requirements, or lineup requirements should not take place during season (from the beginning of the draft until the end of Week 17). Rule changes can be made at any time, but fundamental rules which would have altered a manager's actions or strategies related to the draft and/or changing and maintaining rosters should be done in the offseason.

HAZELWEIRD CHAMPIONSHIP HISTORY
2002: Joe
2003: Justin
2004: Kiah
2005: Kiah (AP: Rob)
2006: Jerod
2007: Rob (AP: Brad)
2008: Bryan (AP: Rob)
2009: Kiah
2010: Nathan
2011: Kiah

Amendments for 2013

1. All purpose yardage: Special team return yards worth 1 point per 25 yards for return player.

2. Keeper league: Keeper player at a premium of auction cost plus $15. If the player was a free agent pick-up, his value is $15. If the player was drafted at the auction, but acquired via trade, his value will remain at the auction value plus $15.  

(or, in first year the player is at auction cost plus 15; in the second year, the player costs 30 over the initial auction cost, and in the third year, the player costs 60 over initial auction cost).

3. Special teams defensive points: Defense is awarded 1 point for a blocked punt/field goal.

4. Field goal bonus pts: 4 pts awarded for field goals of 50 or more yards.